Archon
There's a board. There are pieces with varying powers, squares to move
into and an opponent to conquer. But the squares keep changing. And once
you decide where to attack, the board explodes into a battlefield. Your
pieces include phoenixes, golems, and wizards, and they use all their
strange powers when they fight the banshees, goblins and sorceresses
they face. They cast spells and missiles, they pummel, pierce and throw
out flames, they move each other around, take on each other's shapes and
shriek at each other. If you square off on a spot that stays favorable,
you'll be hard to kill. If you're smart, fast, dextrous and farsighted,
you may win. If you're not, look for another game.
Jon Freeman | Design |
Paul Reiche III | Design |
Anne Westfall | Programming |
Patch for a d64 disk image:
$15b96 | $18 -> $4e |
$15b97 | $1b -> $1a |